JubiLite won Scorespace's 10th Game Jam. I worked in collaboration with Michael Anderson and Walter Keiler. We made this game over a 72 hour period from Oct. 23-26th, 2020.
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I coded the Game Manager and set up the UI/UX elements.
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All assets were copyright free. No original assets were used.
Splat was created as a prototype game to experiment with monochrome.
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I coded the splattering mechanics.
Looting Lunacy won Attachment-45's 1st Game Jam. I worked in collaboration with Walter Keiler. We made this game over a a week period.
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I coded UI and mechanics.
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All assets were purchased or free to use.
This short project was made to experiment with creating a 2D character controller and animations.
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All assets were free on the Unity Asset Store.