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JubiLite won Scorespace's 10th Game Jam. I worked in collaboration with Michael Anderson and Walter Keiler. We made this game over a 72 hour period from Oct. 23-26th, 2020.

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I coded the Game Manager and set up the UI/UX elements.

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All assets were copyright free. No original assets were used.

Splat was created as a prototype game to experiment with monochrome.

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I coded the splattering mechanics.

Looting Lunacy won Attachment-45's 1st Game Jam. I worked in collaboration with Walter Keiler. We made this game over a a week period.

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I coded UI and mechanics.

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All assets were purchased or free to use.

This short project was made to experiment with creating a 2D character controller and animations.

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All assets were free on the Unity Asset Store.

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